Week 6: Mind-Craft

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When the idea was first exposed to me, I assumed that craft and digital making encompassed pretty much everything that was created using online tools – from a quick tweet to designing an online game. However, after thorough research the terms mean much more, where the creative process of designing digital artefacts involves passion, purpose, risk, interest and a love for what is being created. Katie Bunnell defines this perfectly..

“The skilled and sensitive human interaction with technology that is involved in poetic object making is arguably central to the maker’s art. A direct relationship with tools enables the maker to engage intimately with materials and process to create finished objects with a high degree of autonomy and control over quality” 

It is here where the creation of such ideas and products allows for a unique experience, where ‘boundaries are boundless’ and the freedom of digital making has connected and taught us more about the real world, then the real world actually has. Ultimately causing the prosumers and audience to think and experiment on a much deeper level.

Funnily enough, I got completely lost and blown away when searching for digital crafts. Why haven’t I come up with something cool like these?

  1. Japanese Horse Racing 
  2. Marvel in Grand Theft Auto Hack 
  3. E-Ink Tattoo 
  4. Keeping Up With The Kardashians Remake 
  5. Black Dice and Animal Collective http://thecreatorsproject.vice.com/animal-collective/black-dice-animal-collective
  6. Artist: Sarah Ludy http://topicalcream.info/editorial/vapors/
  7. Artist: Rosa Menkman http://rosa-menkman.blogspot.com.au/
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3 thoughts on “Week 6: Mind-Craft

  1. Hey there this was an awesome read! Your style of writing really helped me to understand the freedom of craft and digital making. Your examples are excellent (the Kardashian cartoon being my favourite). Another way you could have looked at doing this post was maybe letting one example be the focus and forming your ideas around that. Thanks for the read 😊

  2. Great Post !
    I loved the focus of ‘boundaries are boundless’ throughout your post. Your focus on how the freedom of digital making has created connectively really helped to support how prosumers and audiences are to think and experiment on deeper level. My only suggestion would be to elaborate on examples throughout this post because your view point on this topic was very interesting. I do believe that with the continual advancements of these services, through the vast array of movies to select from, the use for older technology within this digital age and aren’t needed.
    Can’t wait to read more post’s, keep it up

  3. You possess a really great skill at refining content and making it accessible to the ill-informed. However doing BCM112 I do have an idea, of what craft is, you did help me understand its relevance in a digital context. I absolutely love GTA mods and it impresses me each time I see a completely out of context character bustin’ caps. Great read!

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